InstancedGeometry

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
PMV
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InstancedGeometry

Post by PMV »

Btw. PB-OGRE is now a really nice engine. :wink:


We have StaticGeometry(), that is for non movable objects.
Thats necessary as every High-End-PC would be sweeting,
if you want to make a terrain with meshes ... like i do. :lol:

But the same problem goes for movable objects ... if you
have a high number of movable objects, all from the same
mesh, they should be bulked together, to get the best
possible performance. Even so there are just a few one,
everything should be bulked together if it is possible.
And in my case, i'm currently limited because of this.
Regardless if i am on a old 8400 GS or a HD 7870,
if there are to many meshes, the FPS drops down.
It is CPU limited as there is to much overhead. :(

I can just hope, that it is not to hard to implement and
as easy as the StaticGeometry() ... but it is important
for everone, who creates a scene with a few more objects.
Otherwise, the system requirements would result in a
high-end-cpu in any case. :lol:

InstancedGeometry class:
http://www.ogre3d.org/docs/api/html/cla ... ml#details

Of course, i would be very happy when this one gets implemented. 8)

MFG PMV
Olby
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Re: InstancedGeometry

Post by Olby »

Agree, +1. We're almost there with 3D engine. Just small things here and there and it will be quite usable for good projects.
Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)
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DK_PETER
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Re: InstancedGeometry

Post by DK_PETER »

+1
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