PB already supportes the OGRE materials completely ... it is just not
reflected by the commands, but there is no need for a commend,
if you don't want to change it at runtime. Because there aren't many
people who know enough to help, you have do dig yourself into the
documentation of OGRE and play around to understand it.
http://www.ogre3d.org/docs/manual/manual_toc.html
and especially for Materials:
http://www.ogre3d.org/docs/manual/manual_14.html
As long as you just want to have multiple textures at one
mesh, you just have to use multiple texture-unites.
If you want to have special texture-mappings, you have
to know the mesh-format or more, a tool that can handle
it. Maybe blender with a export plugin? But that has nothing
to do with programming as it is pure graphic-design. So
for that i would search the ogre-forum for help
The reason why there aren't so many people at this area is,
because it is really complex and for PB a new feature, as
most of the functionality comes with the last main versions.
But good luck, i am glad about any one who gets some
experience there, as maybe i will need it some time.
MFG PMV