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DetachEntityBody()

Posted: Fri Aug 02, 2013 8:05 am
by Bananenfreak
Hey,

it would be nice if we have a function like "DetachEntityBody()" so we can set a new physic Body to a entity.

I want this for my trees and a few other things. They´re static, but if a tree is cut, the physicbody changes and the tree can fall down correctly.

One guy with this Problem: http://www.purebasic.fr/english/viewtop ... 36&t=55739