DetachEntityBody()
Posted: Fri Aug 02, 2013 8:05 am
Hey,
it would be nice if we have a function like "DetachEntityBody()" so we can set a new physic Body to a entity.
I want this for my trees and a few other things. They´re static, but if a tree is cut, the physicbody changes and the tree can fall down correctly.
One guy with this Problem: http://www.purebasic.fr/english/viewtop ... 36&t=55739
it would be nice if we have a function like "DetachEntityBody()" so we can set a new physic Body to a entity.
I want this for my trees and a few other things. They´re static, but if a tree is cut, the physicbody changes and the tree can fall down correctly.
One guy with this Problem: http://www.purebasic.fr/english/viewtop ... 36&t=55739