DetachEntityBody()

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
User avatar
Bananenfreak
Enthusiast
Enthusiast
Posts: 519
Joined: Mon Apr 15, 2013 12:22 pm

DetachEntityBody()

Post by Bananenfreak »

Hey,

it would be nice if we have a function like "DetachEntityBody()" so we can set a new physic Body to a entity.

I want this for my trees and a few other things. They´re static, but if a tree is cut, the physicbody changes and the tree can fall down correctly.

One guy with this Problem: http://www.purebasic.fr/english/viewtop ... 36&t=55739
Image