Inspired by the wonderful depth of the skyboxes in Freelancer, I spent a lot of time making my own skybox, figured out how to render it etc. - it works fine, but ... the SkyBox function seems to be restricted to JPGs? It won't load BMPs, apparently ... and JPGs with lots of little stars in them, little white dots, come out really ****ty, with lots of "grease" in an 8x8 area around every little star

I also have problems with resolution - I tried with 512x512 box maps first, but that looked completely wack ... I'm now up to 1024x1024, which means it's taking up a LOT of RAM, and it still looks pretty crappy - I'm not sure if it's because of the ugly JPG compression, but I suspect there's some sort of color reduction too when loading? ... do the textures get converted to 16-bit color or something??
My skybox textures look just fine in photoshop, even under a microscope - but as soon as they're running in a skybox in PB, they look totally trashed :/
Source files and graphics, if you want to take a look:
http://www.mindplay.dk/temp/skybox.zip
Also, I wonder, why is there no perspective amount setting for a SkyBox, like there is for a SkyDome??