Exporting to Ogre .mesh

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by mindplay.

I've been wanting to experiment with the Ogre functions in PB now for a while, but I can't seem to find a way past the first hurdle of exporting some meshes to load up...

I've tried the mesh exporter plugins for 3DS Max 4, from the Ogre site, but I have Max 5 only, and it won't load there at all, so I quickly gave up on that. I also understand it doesn't export bones, so it wouldn't be much joy even if it did work...

I've tried the Milkshape 3D exporter as well, but that doesn't work either - from what I've been able to gather, by reading reports of similar problems in the Ogre forum, there are some DLLs missing, which do not come with the binary distribution of the MS3D exporter ... like most PB users, I don't happen to have VC++ 6.0 for building those missing binaries, so that's another dead end :(

My only other alternative is to use the Quake 3 BSP format, for which there are plenty of tried and tested exporters and tools, both for MS3D and Max 5. Unfortunately, there is a well-known, ugly license restriction on this format, so I'd really rather not use this format at all.

What's the score?

Is there any way for a "normal" PB user to make Ogre .mesh models to use with PB? Even a simple command-line converter or something would give me plenty of joy, but even that doesn't seem to exist - I can't understand why it has to be this difficult ...

The idea of having a 3D engine in PB is wonderful, but if it can't be made accessible to the common PB user, only to VC++ programmers, well - that sort of defeats the purpose of having a 3D engine in a basic compiler, doesn't it? :/
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

I'm aware of all this (I tough than the Milkshape exporter at least worked correctly, which is not the case..) and I will resolve these issues for the next 3D version release. Wait'n'see..

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by THCM.

Hi Mindplay,

send me a mail under: [url]mailto:uweanfang@odatec.de[/url] and i'll send you the needed stuff for the 3dsmax5 exporter script! I had the same problems as you, but the ogre guys helped me to get things going!

greetings THCM!

The Human Code Machine / Masters' Design Group
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Post by BackupUser »

Restored from previous forum. Originally posted by Kale.

I use Milkshape too to build low poly game models and the Ogre milkshape exported does seem very buggy :cry:

--Kale

In love with PureBasic! :)
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Post by BackupUser »

Restored from previous forum. Originally posted by mindplay.

just last night I figured out to download the demo of the Ogre engine - it came with the missing DLLs, so I got the Milkshape exporter running now ... sort of ... it produces a whole number of error messages when you export something - the models seem to come out okay just the same though, although I don't know about bones and textures yet.

I found this post on the Ogre forum:

http://ogre.sourceforge.net/phpBB2/viewtopic.php?t=353

It's an updated version of the Max exporter script, updated to support bones and animation - but it seems necessary to recompile the C++ code as well, in order to use it ...

any chance any of you could get this running and provide the binaries for the rest of us simpletons? :)
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