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Useful enhancements of the PB 3D engine (imho)

Posted: Thu Apr 18, 2013 8:56 pm
by MightyMAC
Some useful enhancements of the PB 3D engine:

1. In older versions of PB there was the possibility to set the camera background color to -1 (using CameraBackColor()) to make it render on a transparent background. This was a very useful feature for scene composing and I used this technique a lot in other engines, too. Is there a way to get this functionality back into PB?

2. Ogre itself uses another useful technique for z-ordering entities on rendertime: Render Queues. It is used to render entities in front of other entities even if they are physically behind them (see Ogre manual for further informations). It's a very powerful technique for a lot of things. Is there a possibility to get this technique in PB in a future release?

Cheers
Marcus

Re: Useful enhancements of the PB 3D engine (imho)

Posted: Sun May 05, 2013 12:52 am
by Olby
Totally agree regards the first point! The second one is also good to have at some point.