Useful enhancements of the PB 3D engine (imho)
Posted: Thu Apr 18, 2013 8:56 pm
Some useful enhancements of the PB 3D engine:
1. In older versions of PB there was the possibility to set the camera background color to -1 (using CameraBackColor()) to make it render on a transparent background. This was a very useful feature for scene composing and I used this technique a lot in other engines, too. Is there a way to get this functionality back into PB?
2. Ogre itself uses another useful technique for z-ordering entities on rendertime: Render Queues. It is used to render entities in front of other entities even if they are physically behind them (see Ogre manual for further informations). It's a very powerful technique for a lot of things. Is there a possibility to get this technique in PB in a future release?
Cheers
Marcus
1. In older versions of PB there was the possibility to set the camera background color to -1 (using CameraBackColor()) to make it render on a transparent background. This was a very useful feature for scene composing and I used this technique a lot in other engines, too. Is there a way to get this functionality back into PB?
2. Ogre itself uses another useful technique for z-ordering entities on rendertime: Render Queues. It is used to render entities in front of other entities even if they are physically behind them (see Ogre manual for further informations). It's a very powerful technique for a lot of things. Is there a possibility to get this technique in PB in a future release?
Cheers
Marcus