Some useful enhancements of the PB 3D engine:
1. In older versions of PB there was the possibility to set the camera background color to -1 (using CameraBackColor()) to make it render on a transparent background. This was a very useful feature for scene composing and I used this technique a lot in other engines, too. Is there a way to get this functionality back into PB?
2. Ogre itself uses another useful technique for z-ordering entities on rendertime: Render Queues. It is used to render entities in front of other entities even if they are physically behind them (see Ogre manual for further informations). It's a very powerful technique for a lot of things. Is there a possibility to get this technique in PB in a future release?
Cheers
Marcus
Useful enhancements of the PB 3D engine (imho)
Re: Useful enhancements of the PB 3D engine (imho)
Totally agree regards the first point! The second one is also good to have at some point.
Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)