Code: Select all
#Cube = 1
Procedure MeshTest()
;------------------
If InitEngine3D()
InitSprite()
InitKeyboard()
If OpenWindow(0,0,0,800,600,"Test Mesh")
OpenWindowedScreen(WindowID(0),0,0,800,600)
Result = CreateCube(#Cube, 0)
Debug Result
Result = MeshVertexCount(#Cube)
Debug Result
If(IsMesh(#Cube) = 0)
Debug "Not a mesh"
Else
Debug "Is a mesh"
EndIf
CreateCamera(0,0,0,800,600)
Repeat
RenderWorld()
FlipBuffers()
Repeat
Event = WindowEvent()
Select Event
Case #PB_Event_CloseWindow
Exit = #True
EndSelect
Until Event = #False
Until Exit = #True
CloseWindow(0)
EndIf
EndIf
EndProcedure
MeshTest()
End