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3D HideNode() function

Posted: Tue Feb 19, 2013 11:58 am
by IdeasVacuum
For my (engineering perposes) it would be useful to to hide all the Entities that belong to a Node. I currently acheive this by using HideEntity() in a loop. I imagine this would be a good feature for the Game Developers also, where objects can lose components as part of the game play.