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Posted: Mon Mar 10, 2003 12:28 am
by BackupUser
Restored from previous forum. Originally posted by Kale.
Does any body have any examples of this command in action?
Code: Select all
TransformSprite3D(#Sprite3D, x1, y1, x2, y2, x3, y3, x4, y4)
i just wondered how it worked/how you would use it?
--Kale
In love with PureBasic! 
Posted: Mon Mar 10, 2003 1:14 am
by BackupUser
Restored from previous forum. Originally posted by Jose.
Hi Kale, have you tried doing a search?
Here's one I just found.
viewtopic.php?t=2562
Posted: Mon Mar 10, 2003 12:30 pm
by BackupUser
Restored from previous forum. Originally posted by Kale.
i was hoping for a few more examples, TransformSprite3D ones are thin on the ground
--Kale
In love with PureBasic! 
Posted: Mon Mar 10, 2003 1:18 pm
by BackupUser
Restored from previous forum. Originally posted by fred.
A 3D sprite is a 2 vertex (triangles) which make a square. So you can manipulate each corner with this command. Some users have already done a 3D engine using this only function !
Fred - AlphaSND