TransformSprite3D

Just starting out? Need help? Post your questions and find answers here.
BackupUser
PureBasic Guru
PureBasic Guru
Posts: 16777133
Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by Kale.

Does any body have any examples of this command in action?

Code: Select all

TransformSprite3D(#Sprite3D, x1, y1, x2, y2, x3, y3, x4, y4)
i just wondered how it worked/how you would use it?

--Kale

In love with PureBasic! :)
BackupUser
PureBasic Guru
PureBasic Guru
Posts: 16777133
Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by Jose.

Hi Kale, have you tried doing a search?

Here's one I just found.
viewtopic.php?t=2562
BackupUser
PureBasic Guru
PureBasic Guru
Posts: 16777133
Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by Kale.

i was hoping for a few more examples, TransformSprite3D ones are thin on the ground :)

--Kale

In love with PureBasic! :)
BackupUser
PureBasic Guru
PureBasic Guru
Posts: 16777133
Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by fred.

A 3D sprite is a 2 vertex (triangles) which make a square. So you can manipulate each corner with this command. Some users have already done a 3D engine using this only function !

Fred - AlphaSND
Post Reply