Restored from previous forum. Originally posted by Tomcat.
Wow, thanks to you all for your positive feedback. Also good to know, that it
works on all computers so far and no one is complaining about the framerate
So, did anybody beat my lap record yet?
@Franco: Yes, Racing-Games are one of my favourite, too. Unfortunately I don't
know many race sims on PC. When I started this, I had some kind of Mario Kart from
the SNES in mind. Ridge Racer, Sega Rally,... are also cool racer, which you
should try out (if you not already know them or if you like arcade-racer).
Changing the view should be not such a big problem in general. It's only another
viewpoint for the player, so changing some values in the calculations should do it
(same with rotating the landscape). But for this code, I changed the values and
some ugly glitches appeared. Also the collision-detection didn't work so good
anymore. This was my very first test with 3D-Graphics (not including all the
cubes

where i've done some mistakes. If you ask me, I would not take this
code as a base for something more, because most parts of the calculations are done
so it actually looks fine for me...
The Track-Data is from my own trackeditor. It's just an array which stores the
type of texture and height information for the hills. It's not very user-friendly,
so I decided, not to include it. I've also set a fixed startposition, so it's
kind of useless
Bye,
Tomek