Page 1 of 1
Question on animations
Posted: Thu Sep 20, 2012 2:06 am
by Samuel
I know in the past you had to create your skeleton and animations in another program like blender. In the new examples it seems like you can just create any animation you want though. I'm curious if you still need to create the bones separately and then you just animate them or can you skip the skeleton process and just animate the vertex points. Its not a big deal, but i thought it might be cool if you could do everything in purebasic instead of having to rely on blender or max3D.
Re: Question on animations
Posted: Thu Sep 20, 2012 4:49 am
by J. Baker
It would be pretty hard to rig and animate a character without some kind of visual editor. I prefer CharacterFX myself.

Re: Question on animations
Posted: Thu Sep 20, 2012 8:40 am
by Comtois
Samuel wrote: I'm curious if you still need to create the bones separately and then you just animate them or can you skip the skeleton process and just animate the vertex points.
You still have to create a skeleton or pose animation in another program.
Re: Question on animations
Posted: Thu Sep 20, 2012 5:45 pm
by Samuel
OK thanks for the info guys.