Question on animations

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Samuel
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Question on animations

Post by Samuel »

I know in the past you had to create your skeleton and animations in another program like blender. In the new examples it seems like you can just create any animation you want though. I'm curious if you still need to create the bones separately and then you just animate them or can you skip the skeleton process and just animate the vertex points. Its not a big deal, but i thought it might be cool if you could do everything in purebasic instead of having to rely on blender or max3D.
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J. Baker
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Re: Question on animations

Post by J. Baker »

It would be pretty hard to rig and animate a character without some kind of visual editor. I prefer CharacterFX myself. ;)
www.posemotion.com

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Comtois
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Re: Question on animations

Post by Comtois »

Samuel wrote: I'm curious if you still need to create the bones separately and then you just animate them or can you skip the skeleton process and just animate the vertex points.
You still have to create a skeleton or pose animation in another program.
Please correct my english
http://purebasic.developpez.com/
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Samuel
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Re: Question on animations

Post by Samuel »

OK thanks for the info guys.
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