Page 1 of 1

AnimateEntity

Posted: Fri Sep 07, 2012 8:43 pm
by Thade
Works ok in 4.61
In 5.0 I get the error message: AnimateEntity() is no Function, Array, Makro or LinkedList

Code: Select all

   	Global RoboEnt = CreateEntity (-1, MeshID(RoboMesh), #PB_Material_None)
   	If RoboEnt=0
   		MessageRequester("Error","RoboEnt = 0")
   		End
   	EndIf
	AnimateEntity(RoboEnt, "Idle")

Re: AnimateEntity

Posted: Fri Sep 07, 2012 8:45 pm
by Polo
Read the changelog ;)

Re: AnimateEntity

Posted: Fri Sep 07, 2012 9:01 pm
by Thade
Polo wrote:Read the changelog ;)
Good idea if you say so ... but where is it? ... on the downloadpage I see "More informations can be found on this forum thread: ."
So a longer search is needed?

Btw.: The Function is still in the Reference ...

Re: AnimateEntity

Posted: Sat Sep 08, 2012 12:36 am
by PMV
It's beta. Don't expect to have updated documentation. That will come with the final.
Changelog: http://www.purebasic.fr/english/viewtop ... 14&t=51120

Re: AnimateEntity

Posted: Sat Sep 08, 2012 11:28 am
by Thade
Thank you very much, PMV

Amazing lot of changes ... superb :D