AnimateEntity

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Thade
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Location: Austria

AnimateEntity

Post by Thade »

Works ok in 4.61
In 5.0 I get the error message: AnimateEntity() is no Function, Array, Makro or LinkedList

Code: Select all

   	Global RoboEnt = CreateEntity (-1, MeshID(RoboMesh), #PB_Material_None)
   	If RoboEnt=0
   		MessageRequester("Error","RoboEnt = 0")
   		End
   	EndIf
	AnimateEntity(RoboEnt, "Idle")
--------------
Yes, its an Irish Wolfhound.
Height: 107 cm; Weight: 88 kg
Polo
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Re: AnimateEntity

Post by Polo »

Read the changelog ;)
Thade
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Re: AnimateEntity

Post by Thade »

Polo wrote:Read the changelog ;)
Good idea if you say so ... but where is it? ... on the downloadpage I see "More informations can be found on this forum thread: ."
So a longer search is needed?

Btw.: The Function is still in the Reference ...
--------------
Yes, its an Irish Wolfhound.
Height: 107 cm; Weight: 88 kg
PMV
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Re: AnimateEntity

Post by PMV »

It's beta. Don't expect to have updated documentation. That will come with the final.
Changelog: http://www.purebasic.fr/english/viewtop ... 14&t=51120
Thade
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Location: Austria

Re: AnimateEntity

Post by Thade »

Thank you very much, PMV

Amazing lot of changes ... superb :D
--------------
Yes, its an Irish Wolfhound.
Height: 107 cm; Weight: 88 kg
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