read/write sprite pixels

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by stefhan.

hi all,

I would like to know if it's possible to create a "sprite" and
read/write pixels directly (without using screen/file routines) ?
I would like to generate sprite with a program without display it
before finishing write (no write to temp file too...),
like reading/writing a "dim" var...
Thx
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

Just use the following:

If StartDrawing(SpriteOutput())
; Use all 2D command directly on your sprite here..
StopDrawing()
EndIf

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by stefhan.

Wow what a quick reponse !!! (<9min!)

Does 2ddrawing commands are available on linux PB version ?
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

Not for now, but it will come.

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by stefhan.

I will waiting ...
Any idea on the date of the next version of linux PB ?

P.S: I're you never sleeping ? May be you're a computer
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

Should be released monday.

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by dmoc.

WoooHoooo!
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Post by BackupUser »

Restored from previous forum. Originally posted by dreamer.

Yes ! :)
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