TEO (Tile Editor Organisation)

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
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[blendman]
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TEO (Tile Editor Organisation)

Post by [blendman] »

Hi

I'm trying to create a sort of tile editor, for some of my game (3Arks, Arkeos Chronicle (RPG pc games) and Teo & Loli (Xbox game)).

Fonctions

It's not fihish at all.

The purpose will be :
- to convert some image in TileSet
- to create spritesheet with a series of image
- to have some basic painting tools to modify the image (if possible :)).

It's based on the canvas example by Fred (improved) and some code of B.Vignoli.

Details Fonctions

File :
- Open, save an image
- import an image on a document
- conversion of an image to a tileset. We can define the size of the tile and the maximum Width of the result image.

Interface :
- zoom & Move canvas : it's bugged for the moment, sorry. When we move the canvas, it's very flickering, I don't know why..
- Grid and checker for transparency
- preferences : to save/load the preference of the user, and the parameter of the brush (painting)

Edition :
- Resize an image (smooth/hard)

Painting :
- basic tools of painting (not finished, based on the canvas Example, modified)
- custom brush (not finished) we can use personnalised brush (see the directory brush\blendman).
- we can paint with Alpha, changing color, size of the tool/brush.
- tool : brush & Eraser.

Screenshots

Version 0.161 :
Image

Download

Exe, Icone and code :
http://www.host-a.net/u/blendman/TEO.zip

Thanks
- Fred
- B.Vignoli
- Demivec, Case for correction
- Marco Martin for the icone : http://www.iconfinder.com/icondetails/7 ... write_icon

This code is GPL. You can use it, improve id, change it, and so.. (please don't forget the name of the author ;))

Thank you :D.