Developed or developing a new product in PureBasic? Tell the world about it.
BackupUser
PureBasic Guru
Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Tue Feb 04, 2003 9:36 pm
Restored from previous forum. Originally posted by benny .
Hi all,
here is a VERY LITTLE game for the coffe-break ( don't expect too much of it
)
http://www.comingart.com/dl/caveflight.exe
My personal highscore is 1099 ... a guy (rob) from the german forum topped it with 1268 points
!!!
Have fun and a nice day.
Greetz, benny!
BackupUser
PureBasic Guru
Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Tue Feb 04, 2003 10:48 pm
Restored from previous forum. Originally posted by Danilo .
Very nice game benny - much fun to play!!
Berikco: 243
cya,
...Danilo
(registered PureBasic user)
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Wed Feb 05, 2003 8:08 am
Restored from previous forum. Originally posted by Berikco .
Originally posted by Danilo
Very nice game benny - much fun to play!!
Berikco: 243
cya,
...Danilo
(registered PureBasic user)
Damn....i need cheat codes to beat Danilo
Regards,
Berikco
http://www.benny.zeb.be/purebasic.htm
BackupUser
PureBasic Guru
Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Wed Feb 05, 2003 9:29 am
Restored from previous forum. Originally posted by fred .
Yeah, very fun to play !
Fred - AlphaSND
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Wed Feb 05, 2003 10:00 am
Restored from previous forum. Originally posted by Leigh .
Suprisingly addictive - I've emailed it around the office and almost everyone has been playing it for ages
Leigh.
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Wed Feb 05, 2003 10:45 am
Restored from previous forum. Originally posted by TheBeck .
274! 1086! 1108:)
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Wed Feb 05, 2003 6:13 pm
Restored from previous forum. Originally posted by benny .
Hey ...
thank you all for the nice response. this really does motivate me a lot !
Thanks and bye, benny!
BackupUser
PureBasic Guru
Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Wed Feb 05, 2003 11:16 pm
Restored from previous forum. Originally posted by tinman .
Excellent fun! I remember playing a game like this on the Archimedes at school which was written in one (very) long line of basic
I completely suck at the game, but it must be the collision detection routines at fault ;p
--
It's not minimalist - I'm increasing efficiency by reducing input effort.
(Win98first ed. + all updates, PB3.51)
BackupUser
PureBasic Guru
Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Thu Feb 06, 2003 9:38 am
Restored from previous forum. Originally posted by koehler .
Hmmm, maybe Fred should have a 128K Demo Challenge?
--
1980 Applesoft Basic, '81 6502 Assembler, '82 Pascal, '96 C, '00 Blitz Basic
2003 Pure Basic - History does repeat itself.
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Thu Feb 06, 2003 12:24 pm
Restored from previous forum. Originally posted by El_Choni .
Hmmm, maybe Fred should have a 128K Demo Challenge?
Real men code in 128 bits
El_Choni
BackupUser
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by BackupUser » Thu Feb 06, 2003 10:08 pm
Restored from previous forum. Originally posted by benny .
@Berikco:
Enemies are a nice idea. Due to the positive response I am definately going to improve this game. However, my plan for now is to add an online highscore-system and some music to this version. I already have ideas ( and even started) for some other projects, but after collecting all good ideas ( like yours) for cave - I am planning to completely recode the game and release it as a sequel. But this will take some time ... but nevertheless ... good ideas are always welcome.
Thanks and regards, benny!
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Fri Feb 07, 2003 7:25 am
Restored from previous forum. Originally posted by TheBeck .
Requests for next version:
1024x768 full screen mode.
Animated space ship instead of dot.
Animated crash when you hit the wall instead of just going to blank screen. Let us see our ship blow up and cartwheel down the cave.
BackupUser
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Posts: 16777133 Joined: Tue Apr 22, 2003 7:42 pm
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by BackupUser » Fri Feb 07, 2003 8:18 am
Restored from previous forum. Originally posted by fred .
Different levels (not randomize) would be nice too, as the actual level is a bit boring between 300 and 1000 points (and then it's very hard
)
Fred - AlphaSND