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Posted: Fri Jan 31, 2003 5:26 pm
by BackupUser
Restored from previous forum. Originally posted by RexRhino.

Hello, I am interested in writing a realtime sound synthesis program. Is there any way to access the sound buffers used for the sound commands? I can only see in the docs how to load a wave file and play it.

If there isn't, perhaps it might be useful to include a command that creates a sound from memory as opposed to a file.

Rex Rhino

Posted: Fri Jan 31, 2003 8:59 pm
by BackupUser
Restored from previous forum. Originally posted by Danilo.

You can create a .WAV file structure in memory and use CatchSound()

cya,
...Danilo
(registered PureBasic user)

Posted: Fri Jan 31, 2003 10:00 pm
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

Hi RexRhino!
I am very interested in generating samples/sounds with an own engine too... So, please contact me...

greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...