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World of Arch beta is available!

Posted: Sat Feb 04, 2012 8:48 pm
by Kapslok
Oh blimey! My beard is getting white in these years! I started converting an old Amos RPG to windows. And on the way i thought, there could be some new and modern features... So I opened Purebasic and The Source and entered www.archmonsters.com

Have fun! If you're bored, try the WoA2.26a.zip That's absurd!

Best wishes,
KapsLok

Re: World of Arch beta is available!

Posted: Sun Feb 05, 2012 2:53 am
by LCD
Cool! I love the retro style tile graphics. Looks like taken directly from amiga judging by screenshots. I will download and play the game tomorrow.

Re: World of Arch beta is available!

Posted: Tue Feb 07, 2012 2:57 pm
by Kuron
Demos crash anytime I try and run them. They give an error with msvcrt.dll

Please give consideration to providing the manual in a PDF or a ZIP of the HTML files and necessary graphics. It would be a real nuisance to be trying to play the game and have to get up and go into the other room and fire up a computer with an Internet connection just to be able to read the manual.

From the screenshots, the game looks great.

Re: World of Arch beta is available!

Posted: Wed Feb 08, 2012 10:49 am
by Kapslok
There is now one youtube video too.

Thanks for the bug report, kuron. I've encountered one similar case. You're on XP? I guess i have to get Pc of similar setup and run the game with debugger to find out where is the cause.

There is in-game-help (Insert-key). This beta-distribution is really very stripped. Just exe for beta-testers. Later version will have installer and short manuals included.

Thanks for testing, LCD, Kuron. I'll go on with some investigations.

Re: World of Arch beta is available!

Posted: Thu Feb 09, 2012 2:36 am
by Kuron
Kapslok wrote:Thanks for the bug report, kuron. I've encountered one similar case. You're on XP?
Yes, sir. :mrgreen:

Re: World of Arch beta is available!

Posted: Fri Feb 10, 2012 4:47 pm
by link0101
yea, on XP here too and it bugs out. (The Instruction at "0x77c46fa3" referenced memory at "0x2250000". The Memory could not be "written"

on a side note, still have an Amiga 500, 1 meg and Amos, brings back memories lol

Re: World of Arch beta is available!

Posted: Fri Feb 24, 2012 10:07 am
by Kapslok
Some xp setups run the game, while others don't. I still haven't got my hands on non-functioning xp. One idea was to leave Purebasic sprites away completely and use images instead. In that case maybe even the threading would work and the "amiga-amos"-emulation would be more realistic...

I'm releasing a version 2.4 with manuals and installer in next month. Gotta fix these Xp-problems first. Thanx for testing all of you.

link0101: Some months ago I was still wishful to actually compile nearly the same source on AMOS pro and on A1200 + 060 accelerator. That would really be something! You see, everybody thought that nobody makes games for Amiga anymore... ;) But I'm afraid that about 25000 lines of code might cause problems with Amos Pro Compiler. And purebasic on windows has some excellent commands which I'd have to convert... and probably some assembler code would be required too. Ah, maybe mac and linux versions first!

Re: World of Arch beta is available!

Posted: Fri Feb 24, 2012 6:17 pm
by Kuron
Kapslok wrote:One idea was to leave Purebasic sprites away completely and use images instead.
I hear you. I am using just the canvas for my current project. Anything more advanced, I am using the OpenGL subsystem due to compatibility and performance issues between the various versions and installs of Windows.