PureGDK 2.0 now at release-candidate status

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Mistrel
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PureGDK 2.0 now at release-candidate status

Post by Mistrel »

PureGDK 2.0 Release Candidate 1 is out! This is it. It's almost done. :)

The current release is still in release-candidate status. However, the new website provides a download link for the full commercial version (for those accounts who purchase it) which does not expire as the beta releases have.

http://forum.thegamecreators.com/?m=for ... 77817&b=38

Image

Please delete any files installed by a previous release of PureGDK 2.0 beta before installing a new one! The default user path is "%appdata%\PureGDK", the default install path is "..Program Files (x86)\PureGDK"

PureBasic users: You "must" uninstall any previous release of PureGDK 1.0 before installing PureGDK 2.0. Older releases are not compatible and you will not be able to compile.

Changelog:

Code: Select all

PureGDK 2.0 Release Candidate 1
-------------------
Bug fixes:
   - The gdkc.exe tool will no longer evaluate invalid string table entries which do not have exports.
   
Updates:
   - Added registry keys to HKLM/HKCU which identify the PureGDK install path and version number for third-party developers.
   - Added an uninstaller and an entry for it in the add/remove programs dialog in the control panel.
   - The installer now expects a serial number to install. This number can be obtained from your user account at http://puregdk.com.
   - Reverted renaming of "chroma" back to "color" as the key is actually 1-bit instead of a range of colors.
   - Removed the builddocs tool and its source code from the PureGDK SDK for the time being.
   - The installer now provides better context menu handling.
   - Corrected some erroneous constants which did not match the documentation.