Fred,
Not sure if you are going to be supporting Ogre with OpenGL in Windows, although you mentioned you would in the Linux distro.
Please consider re-using your work with the Linux Ogre work in Windows. Why?
Quite simple, OpenGL still seems to give better results than DX8 and probably even DX9.
As evidence, please look at the benchmarks tests from Tom's latest article: http://www.tomshardware.com/graphic/20030120/index.html
Considering that most PB programs will be done by novice-moderate coders, I think having the extra speed advantage that OpenGL offers to be very, very important in getting new users to seriously consider PB.
If users are going to call basically the same Ogre 3D commands, why not give them the extra 20-30% boost that OpenGL seems to give?
Why not do the OpenGL coding first, for Windows, and re-useable somewhat for the Linux dist.
Then, as time goes by, you could integrate DirectX into PB, at a more leisurely rate.
Also, it does not appear that -most- people using PB, or many of the other *Basics are all using top of the line $300-400 video cards.
As such, I know DX runs much crappier on all my older cards than OpenGL. Would it not make sense to give your users the most FPS they can get out of the 'average' card out there?
If not, could we at least have a poll ?
