CreateLight() for shadows only?
Posted: Tue Jun 21, 2011 6:59 am
It would be nice if you could create light but not use the actual light itself (example of using baked textures) and use DisableMaterialLighting(0, 1) along with WorldShadows(#PB_Shadow_Additive) and EntityRenderMode(0, #PB_Entity_CastShadow). My attempt failed as I'm sure for the obvious reason. Unless there's something I don't know? Maybe a shadow only flag for CreateLight() could be added or something.