CreateLight() for shadows only?
CreateLight() for shadows only?
It would be nice if you could create light but not use the actual light itself (example of using baked textures) and use DisableMaterialLighting(0, 1) along with WorldShadows(#PB_Shadow_Additive) and EntityRenderMode(0, #PB_Entity_CastShadow). My attempt failed as I'm sure for the obvious reason. Unless there's something I don't know? Maybe a shadow only flag for CreateLight() could be added or something.
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PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
