Interface for PB-OGRE3D needed... Help for command list...
Posted: Wed Apr 06, 2011 5:13 pm
Hi everyone,
I'm a happy man to see that OGRE 1.7.0 is integrated in the new BP 4.60.
When I tested (one by one) all my OGRE3D games, not one was running well.
THE PROBLEM:
- PB is NEVER backwards compatible.
MISSING THIS TIME:
- GetMeshData()
- SetMeshData()
A lot of work (read time/money) to do the conversion from 4.31 to 4.5 to 4.60 software
SOLUTION:
- So, I decided to start my (long planned) OGRE3D interface for PB.
I can store my game data in my own format and use this data to convert it to PB-OGRE3D Controls/Commands.
SO I NEED SOME HELP HERE:
What do we need for setup data for OGRE3D/PB.
- OBJECT setup
- Object Number
- Object Name
- WORLD setup
- Sky setup
-
- Fog setup
-
- Water setup
-
- SPRITE setup
- Sprite Name
- Sprite Type (bmp, png, jpg, ...)
- Sprite Width
- Sprite Height
- Sprite Screen PosX (px)
- Sprite Screen PosY (px)
- CAMERA setup
- Screen Position XY (Px)
- Screen Scale XY (%)
- World 3D Positions XYZ
- World 3D Rotations XYZ
- World Clip Near distance
- World Clip Far distance
- Lens
- LIGHT setup
- Type (Sun, Spot, ...)
- Power (%) (Watt)
- World 3D Positions XYZ
- World 3D Rotations XYZ
- LookTo XYZ position
- LookTo Object
- LookTo Node (base XYZ)
-
- ENTITY setup
- World 3D Positions XYZ
- World 3D Rotations XYZ
- World 3D Scales XYZ
- Mesh Vertices
- Mesh Faces
- Mesh Normals
- Textures
- UV map
- NODE setup
- World Positions XYZ
- World Rotations XYZ
- ?
- ?
We need a full list...
Can someone help ?
Thanks,
Marc,
I'm a happy man to see that OGRE 1.7.0 is integrated in the new BP 4.60.
When I tested (one by one) all my OGRE3D games, not one was running well.
THE PROBLEM:
- PB is NEVER backwards compatible.
MISSING THIS TIME:
- GetMeshData()
- SetMeshData()
A lot of work (read time/money) to do the conversion from 4.31 to 4.5 to 4.60 software
SOLUTION:
- So, I decided to start my (long planned) OGRE3D interface for PB.
I can store my game data in my own format and use this data to convert it to PB-OGRE3D Controls/Commands.
SO I NEED SOME HELP HERE:
What do we need for setup data for OGRE3D/PB.
- OBJECT setup
- Object Number
- Object Name
- WORLD setup
- Sky setup
-
- Fog setup
-
- Water setup
-
- SPRITE setup
- Sprite Name
- Sprite Type (bmp, png, jpg, ...)
- Sprite Width
- Sprite Height
- Sprite Screen PosX (px)
- Sprite Screen PosY (px)
- CAMERA setup
- Screen Position XY (Px)
- Screen Scale XY (%)
- World 3D Positions XYZ
- World 3D Rotations XYZ
- World Clip Near distance
- World Clip Far distance
- Lens
- LIGHT setup
- Type (Sun, Spot, ...)
- Power (%) (Watt)
- World 3D Positions XYZ
- World 3D Rotations XYZ
- LookTo XYZ position
- LookTo Object
- LookTo Node (base XYZ)
-
- ENTITY setup
- World 3D Positions XYZ
- World 3D Rotations XYZ
- World 3D Scales XYZ
- Mesh Vertices
- Mesh Faces
- Mesh Normals
- Textures
- UV map
- NODE setup
- World Positions XYZ
- World Rotations XYZ
- ?
- ?
We need a full list...
Can someone help ?
Thanks,
Marc,