Interface for PB-OGRE3D needed... Help for command list...

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marc_256
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Interface for PB-OGRE3D needed... Help for command list...

Post by marc_256 »

Hi everyone,

I'm a happy man to see that OGRE 1.7.0 is integrated in the new BP 4.60.
When I tested (one by one) all my OGRE3D games, not one was running well.

THE PROBLEM:
- PB is NEVER backwards compatible.

MISSING THIS TIME:
- GetMeshData()
- SetMeshData()

A lot of work (read time/money) to do the conversion from 4.31 to 4.5 to 4.60 software

SOLUTION:
- So, I decided to start my (long planned) OGRE3D interface for PB.
I can store my game data in my own format and use this data to convert it to PB-OGRE3D Controls/Commands.

SO I NEED SOME HELP HERE:
What do we need for setup data for OGRE3D/PB.

- OBJECT setup
- Object Number
- Object Name

- WORLD setup
- Sky setup
-

- Fog setup
-

- Water setup
-

- SPRITE setup
- Sprite Name
- Sprite Type (bmp, png, jpg, ...)
- Sprite Width
- Sprite Height
- Sprite Screen PosX (px)
- Sprite Screen PosY (px)

- CAMERA setup
- Screen Position XY (Px)
- Screen Scale XY (%)

- World 3D Positions XYZ
- World 3D Rotations XYZ

- World Clip Near distance
- World Clip Far distance

- Lens

- LIGHT setup
- Type (Sun, Spot, ...)
- Power (%) (Watt)

- World 3D Positions XYZ
- World 3D Rotations XYZ

- LookTo XYZ position
- LookTo Object
- LookTo Node (base XYZ)
-

- ENTITY setup
- World 3D Positions XYZ
- World 3D Rotations XYZ
- World 3D Scales XYZ

- Mesh Vertices
- Mesh Faces
- Mesh Normals

- Textures
- UV map


- NODE setup
- World Positions XYZ
- World Rotations XYZ

- ?
- ?

We need a full list...
Can someone help ?


Thanks,
Marc,
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...