My Physic+Game Engine

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
oh... well?!
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My Physic+Game Engine

Post by oh... well?! »

hey, i just like to show you my Game&Physic engine. it's a very very early beta v0.00001 release, but i had about 1-2 year work on it.


Image

Download :
http://www.xup.in/dl,59478791/beta.rar/

this is for windows only (linux is to come).

known bugs:
-light effect bug (sometimes a sprite3D gets wrong coardinates -> flickering) -> in work


A Level editor and a very buggy smoke sandbox (wich has nothing to do with the rest) are included.
if there are questions, read the readme first and then question me.
Have fun.

Sorry for mistakes, my english isn't that good. (that's why i posted the same topic in the german forum first (http://forums.purebasic.com/german/view ... db#p277286))
Last edited by oh... well?! on Mon Aug 02, 2010 8:42 pm, edited 1 time in total.
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PB
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Re: My Physic+Game Engine

Post by PB »

> if there are questions, read the readme first and then question me

The readme is in German. I don't know how to play the game. :(
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
oh... well?!
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Re: My Physic+Game Engine

Post by oh... well?! »

oh... I'm very sorry of that... i didn't thought of that.... my fault :oops:
here is a short readme in english:

PLAYER 1:
UP : become hard (used for jumping)
DOWN : become thin,hard and slippy
LEFT : turn left
RIGHT : turn right

abilities (1-8):
1-5: something with gravitation manipulation and impulse maipulation, but i don't have everything in mind by now and i
can't look up. I don't know if the following are correct.
1 : revearse impuls
2: no gravity
3: boost
4: revearse x impulse
5: revearse y impulse
6: explosion
7: shock
8: hold

PLAYER 2
W : become hard (used for jumping)
S : become thin,hard and slippy
A : turn left
D : turn right

abilities :
Q: shock
E: explosion
F: hold


CAMERA
c : change camera target
+ : zoom out
- : zoom in


(i just used the numbers for the abilities, because of test reasons. Of cause they will be changed in further versions)
I hope i didn't forgot something.
If there are more questions ask me, i make a english readmy later on.
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PB
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Re: My Physic+Game Engine

Post by PB »

> become thin,hard and slippy

:shock: :lol:
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
oh... well?!
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Re: My Physic+Game Engine

Post by oh... well?! »

well...

i haven't got the english skills to express this in a ...better way, so... sorry for any bad thoughts that might come up to you by reading this...
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Re: My Physic+Game Engine

Post by c4s »

As you might know I already tested it and was amazed.
But now I'm asking myself how do get the scene from your screenshot? Looks interesting to play with!
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
oh... well?!
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Re: My Physic+Game Engine

Post by oh... well?! »

well, you can easily create sich a scene by your self.
-use the level editor
-save the level (e.g. "mylevel.lvl")
-open the settings.ini and write your levelname to the "Level\" row
(levels are always saved in the "levels\" folder by the level editor

-now start the game and your level will be loaded, but you must set both two players to start the level. If you are nerved by the shared camera press "c"

I created this scene with my level editor, too.
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Re: My Physic+Game Engine

Post by oh... well?! »

for reasons of lazyness this topic won't be updated, get newest version from the german side:

http://forums.purebasic.com/german/view ... 91c45ae4df
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