Web Browser Gaming
Web Browser Gaming
It seems that a lot of people prefer online gaming. I'm guessing because they might not know that the file(s) still downloads to the pc anyway or they don't have to worry about installing and uninstalling a game. Or maybe the fact they don't like leaving the browser. So I wondering if anyone has created a plug-in for running 2D games or has any good solutions? I know there's a few plug-ins out there for running an executable in the browser but don't know much about their security. Any information would be great.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
- netmaestro
- PureBasic Bullfrog

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Re: Web Browser Gaming
Flash is most common for this isn't it? Certainly any game I've played in a browser was flash-based.
BERESHEIT
Re: Web Browser Gaming
You are correct. And I do have experience in flash but not action-script. But there's things like GameMaker where they have a plug-in to run executables in the browser. Some people prefer it this way, even though I sure it could lead to security risk. But it's not much different then running a flash document in the browser. Other then you're limited on executing any code from the browser to the pc.netmaestro wrote:Flash is most common for this isn't it? Certainly any game I've played in a browser was flash-based.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
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DarkDragon
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Re: Web Browser Gaming
Well you need to differ between the new ultra high end realtime gaming, the low end realtime gaming and the static gaming.
Static gaming doesn't need applets.
Low end gaming needs flash, java or silverlight.
Ultra high end gaming needs own plugins or a videostream.
If we're talking about 3rd you might take a look at torque or unity. Unity can compile the games as videostream, so your graphics will be produced on the server and the input will be transfered through ajax or something like that. But thats less useful at the end and the server will need to calculate hardcore graphics for many users connected to it.
Static gaming doesn't need applets.
Low end gaming needs flash, java or silverlight.
Ultra high end gaming needs own plugins or a videostream.
If we're talking about 3rd you might take a look at torque or unity. Unity can compile the games as videostream, so your graphics will be produced on the server and the input will be transfered through ajax or something like that. But thats less useful at the end and the server will need to calculate hardcore graphics for many users connected to it.
bye,
Daniel
Daniel
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harveyjerry
- New User

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- Joined: Wed Jul 28, 2010 5:51 am
Re: Web Browser Gaming
Thought engines web browser game reminds one I found on the web. I am do not think it is the most powerful, I am the one I saw was called jmonkey engine uses Java for coding and seems to have few options.
Re: Web Browser Gaming
Yeah, I've came across jmonkey before but thanks for pointing it out.harveyjerry wrote:Thought engines web browser game reminds one I found on the web. I am do not think it is the most powerful, I am the one I saw was called jmonkey engine uses Java for coding and seems to have few options.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.