Wrap C++ in purebasic and render quads questions
Posted: Thu Mar 11, 2010 8:55 pm
Hi,
I'm coding an iphone game and I want to deploy to mac and pc platforms. I need a simple reliable direct x renderer which renders out quads from an atlas for windows and similar using opengl for mac.
My questions before I purchase are:
* can I wrap my C++ code in purebasic and communicate with purebasic?
* can I call native purebasic drawing routines which are hardware accelerated and from a texture atlas? for 2D hardware accelerated graphics?
Thanks for consideration
I'm coding an iphone game and I want to deploy to mac and pc platforms. I need a simple reliable direct x renderer which renders out quads from an atlas for windows and similar using opengl for mac.
My questions before I purchase are:
* can I wrap my C++ code in purebasic and communicate with purebasic?
* can I call native purebasic drawing routines which are hardware accelerated and from a texture atlas? for 2D hardware accelerated graphics?
Thanks for consideration