[Implemented] Unify cross platform 3d
[Implemented] Unify cross platform 3d
From what I can get the gist of the 3d capabilities of Win32/Linux/OS X is different dependent on the platform your on. It would be nice if it was easy to compile any source on any platform (as long as its PB only source and no external dll's etc). BlitzMax allows this and rapid development requires it as you can release versions across the board just by compiling on that platform rather than having to recode certain segments because your on another OS.
Re: Unify cross platform 3d
Did you test the 3d engine at all ? It is fully crossplatform.
Re: Unify cross platform 3d
Yeah strange some things dont compile here, just dies at the initialisation.
And yes I test every version of the 3d engine
On OSX with XCode 3.2.1 64bit
And yes I test every version of the 3d engine
On OSX with XCode 3.2.1 64bit
Re: Unify cross platform 3d
Many apologies Fred didnt see the extra commands, on OSX its arrange differently from Win32 :S
I will look at the new commands and see what I can come up with who knows if I can get the text system I designed across then we can finally get going
I will look at the new commands and see what I can come up with who knows if I can get the text system I designed across then we can finally get going
