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[Implemented] more ogre support
Posted: Sun Nov 22, 2009 4:26 pm
by A.D.
I really hope for that Fred will take some time to improve ogre support for purebasic. That would be really great.
Re: more ogre support
Posted: Sun Nov 22, 2009 5:51 pm
by luis
I believe you should write what you would like to see in a little more detail.
We are near to see: "I hope Fred will improve the PureBasic language. That would be really great."

Re: more ogre support
Posted: Sun Nov 22, 2009 10:41 pm
by A.D.
for e.g. changing animationspeed of meshes, or playing them backwards, meshdeformation on the fly, function to get position of vertices of a mesh,
using both material skripts and material commands for an entity, maybe easier support for bumpmaps, support for postfx effects.....
I really hope that Fred won't forget purebasic's 3d capability in the end though he has a lot of other things to do
