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Flag for SaveSprite() to save not 32BP sprite images

Posted: Tue Oct 06, 2009 12:41 pm
by Psychophanta
Flag for SaveSprite() to save BMP and any other image format in 1, 2, 4, 8, 16 or 24 bitplanes.

Re: Flag for SaveSprite() to save not 32BP sprite images

Posted: Sun Oct 25, 2009 12:22 pm
by Psychophanta
Also for SaveImage().
And also for the other formats, not only BMP.
It is important, isn't it?
Please address this request ASAP!

Re: Flag for SaveSprite() to save not 32BP sprite images

Posted: Sun Oct 25, 2009 12:33 pm
by Kaeru Gaman
and better/more format control (e.g. grayscale flag to create 16bit depth grayscale images: Heightfield for Raytracers etc.)
and a possibility to transform Images to Sprites and other bitmap using elements, e.g. Terrain.
being able to create a Terrain on-the-fly is vital for generated landscapes or even building an editor for someone's own game.

Re: Flag for SaveSprite() to save not 32BP sprite images

Posted: Sun Oct 25, 2009 2:28 pm
by freak
> Please address this request ASAP!

:roll: