Flag for SaveSprite() to save not 32BP sprite images
- Psychophanta
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Flag for SaveSprite() to save not 32BP sprite images
Flag for SaveSprite() to save BMP and any other image format in 1, 2, 4, 8, 16 or 24 bitplanes.
- Psychophanta
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Re: Flag for SaveSprite() to save not 32BP sprite images
Also for SaveImage().
And also for the other formats, not only BMP.
It is important, isn't it?
Please address this request ASAP!
And also for the other formats, not only BMP.
It is important, isn't it?
Please address this request ASAP!
- Kaeru Gaman
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Re: Flag for SaveSprite() to save not 32BP sprite images
and better/more format control (e.g. grayscale flag to create 16bit depth grayscale images: Heightfield for Raytracers etc.)
and a possibility to transform Images to Sprites and other bitmap using elements, e.g. Terrain.
being able to create a Terrain on-the-fly is vital for generated landscapes or even building an editor for someone's own game.
and a possibility to transform Images to Sprites and other bitmap using elements, e.g. Terrain.
being able to create a Terrain on-the-fly is vital for generated landscapes or even building an editor for someone's own game.
oh... and have a nice day.
Re: Flag for SaveSprite() to save not 32BP sprite images
> Please address this request ASAP!
:roll:
:roll:
quidquid Latine dictum sit altum videtur