EntityPhysicBody
Posted: Thu Sep 17, 2009 1:18 pm
After some tests, it appears that this command is broken, especially with or without #PB_Entity_AbsoluteBodyMove.
Try the shooter example, and modify the line to
The result is... 
In a game, I just needed to disable collision, and it doesn't work.
Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_None, #PB_Entity_AbsoluteBodyMove)Try the shooter example, and modify the line
Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_BoxBody, #PB_Entity_AbsoluteBodyMove)Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_BoxBody, #PB_Entity_AbsoluteBodyMove); I activate collision
EntityPhysicBody(Bullet, #PB_Entity_None, #PB_Entity_AbsoluteBodyMove);I desactivate immediatly afterIn a game, I just needed to disable collision, and it doesn't work.