Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_None, #PB_Entity_AbsoluteBodyMove)
Try the shooter example, and modify the line
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EntityPhysicBody(Bullet, #PB_Entity_BoxBody, #PB_Entity_AbsoluteBodyMove)
Code: Select all
EntityPhysicBody(Bullet, #PB_Entity_BoxBody, #PB_Entity_AbsoluteBodyMove); I activate collision
EntityPhysicBody(Bullet, #PB_Entity_None, #PB_Entity_AbsoluteBodyMove);I desactivate immediatly after

In a game, I just needed to disable collision, and it doesn't work.