Fix Start3D command to keep FPU state

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Michael Vogel
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Fix Start3D command to keep FPU state

Post by Michael Vogel »

There have been a bug some months ago (started with PB4.30 beta 1 I believe) which made problems using floating point operations after using the Start3D() function...

It has been fixed when using DX7 but reappeared with the final release of PB4.3 - I didn't catch that immediately :cry:

There are even more problems (functions) when DX9 is used, but when using DX7, it seems to be very simple to fix it (PB4.40? :roll:)...

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Thanks,
Michael