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working with the built in ogre

Posted: Sat Mar 14, 2009 5:14 am
by sculptor
Here is a screen capture of a game I am working on (4.5mb avi)


http://www.msbworld.net/art/tempstore/u.zip

I thought newcomers might be saved a lot of time (and expense) if I gave them a relatively cheap working pipeline for creating original content.

1. Create (animated) model in fragmotion ($25 US)
or convert an existing model (fragmotion is very good at this).

2. export it to an ogre xml mesh
(don't forget to save in native fragmotion format as well)

3. drag and drop xml mesh onto OgreXmlConverter.exe( part of the free OgreCommandLineTools )

4. use cegview (free) to view and check mesh and materials can be loaded ok by ogre


5. make sure mesh and materials are in a sub directory of your project.
(if you move your materials you will have to edit your .material file to reflect correct paths)

6. In pb add the subdirectory containing your mesh and materials using the command Add3DArchive.


I hope this info may be of use to someone :D

Posted: Sat Mar 14, 2009 11:10 am
by djes
I didn't know Fragmotion, thank you for the tip :)

Edit: Here's the codec to read your video : http://downloadcenter.intel.com/Detail_ ... nldID=2846

Posted: Sat Mar 14, 2009 11:29 am
by Num3
Nice tip!

Fragmotion does make the process of converting it all much simpler!

Posted: Sat Mar 14, 2009 7:25 pm
by sculptor
thanks for the feedback guys

here is a lower quality wmv (2.3mb) link for the screen capture

http://www.msbworld.net/art/tempstore/u.wmv

Posted: Sat Mar 14, 2009 7:54 pm
by Fluid Byte
This all looks very good but what is cegview and where can I get it?

Posted: Sat Mar 14, 2009 8:39 pm
by sculptor
ceguimeshviewer.exe


http://www.cegui.org.uk/phpBB2/viewtopi ... meshviewer


(edit)here is a temporary download link to a tested version
http://www.msbworld.net/art/tempstore/C ... _Setup.exe

Posted: Sat Mar 14, 2009 8:44 pm
by Fluid Byte
Thanks!

Posted: Sun Mar 15, 2009 3:51 pm
by sculptor
have added a temporary direct download link in post above for a known working version of the mesh viewer