working with the built in ogre

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sculptor
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working with the built in ogre

Post by sculptor »

Here is a screen capture of a game I am working on (4.5mb avi)


http://www.msbworld.net/art/tempstore/u.zip

I thought newcomers might be saved a lot of time (and expense) if I gave them a relatively cheap working pipeline for creating original content.

1. Create (animated) model in fragmotion ($25 US)
or convert an existing model (fragmotion is very good at this).

2. export it to an ogre xml mesh
(don't forget to save in native fragmotion format as well)

3. drag and drop xml mesh onto OgreXmlConverter.exe( part of the free OgreCommandLineTools )

4. use cegview (free) to view and check mesh and materials can be loaded ok by ogre


5. make sure mesh and materials are in a sub directory of your project.
(if you move your materials you will have to edit your .material file to reflect correct paths)

6. In pb add the subdirectory containing your mesh and materials using the command Add3DArchive.


I hope this info may be of use to someone :D
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djes
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Post by djes »

I didn't know Fragmotion, thank you for the tip :)

Edit: Here's the codec to read your video : http://downloadcenter.intel.com/Detail_ ... nldID=2846
Num3
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Post by Num3 »

Nice tip!

Fragmotion does make the process of converting it all much simpler!
sculptor
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Post by sculptor »

thanks for the feedback guys

here is a lower quality wmv (2.3mb) link for the screen capture

http://www.msbworld.net/art/tempstore/u.wmv
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Fluid Byte
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Post by Fluid Byte »

This all looks very good but what is cegview and where can I get it?
Windows 10 Pro, 64-Bit / Whose Hoff is it anyway?
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Post by sculptor »

ceguimeshviewer.exe


http://www.cegui.org.uk/phpBB2/viewtopi ... meshviewer


(edit)here is a temporary download link to a tested version
http://www.msbworld.net/art/tempstore/C ... _Setup.exe
Last edited by sculptor on Sun Mar 15, 2009 3:35 pm, edited 1 time in total.
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Fluid Byte
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Post by Fluid Byte »

Thanks!
Windows 10 Pro, 64-Bit / Whose Hoff is it anyway?
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Post by sculptor »

have added a temporary direct download link in post above for a known working version of the mesh viewer
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