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Devide CEGUI and OGRE: not both in Engine3D
Posted: Fri Feb 20, 2009 9:07 pm
by Kaeru Gaman
would it be possible to devide OGRE and CEGUI into two different engines?
... because one may want to use the Gadget3D functions, but on a 2D game,
and with OGRE some functionalities of 2D are extremely different...
... or is CEGUI a funtion of OGRE...?
Posted: Sat Feb 21, 2009 6:02 pm
by Emiliano
I second this one.
Alternatively, add a fullscreen 2D GUI.
Posted: Sat Feb 21, 2009 6:05 pm
by Fluid Byte
The lack of such an option was the reason I had to write my own GUI from scratch so I would appreciate this feature.
Posted: Sat Feb 21, 2009 6:34 pm
by eesau
This would be a great addition!
Posted: Sun Feb 22, 2009 3:32 pm
by Violet
Yes, I would also appreciate that. Would make some things (2D Programming) much easier. Don't have to waste time on programming GUI...
Edit: but wait... isn't CEGUI using Targa Image Files for the Textures (Alpha Channel!)? How to implement that into the Sprite&Screen Library?
But I also read, that CEGUI is so flexible/modular/whatever, that the Back End also can be chosen freely (Oh, I really feel the bad sentence structure in this one ^^).