Devide CEGUI and OGRE: not both in Engine3D

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Kaeru Gaman
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Devide CEGUI and OGRE: not both in Engine3D

Post by Kaeru Gaman »

would it be possible to devide OGRE and CEGUI into two different engines?

... because one may want to use the Gadget3D functions, but on a 2D game,
and with OGRE some functionalities of 2D are extremely different...

... or is CEGUI a funtion of OGRE...?
oh... and have a nice day.
Emiliano
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Post by Emiliano »

I second this one.
Alternatively, add a fullscreen 2D GUI.
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Fluid Byte
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Post by Fluid Byte »

The lack of such an option was the reason I had to write my own GUI from scratch so I would appreciate this feature.
Windows 10 Pro, 64-Bit / Whose Hoff is it anyway?
eesau
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Post by eesau »

This would be a great addition!
Violet
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Post by Violet »

Yes, I would also appreciate that. Would make some things (2D Programming) much easier. Don't have to waste time on programming GUI...

Edit: but wait... isn't CEGUI using Targa Image Files for the Textures (Alpha Channel!)? How to implement that into the Sprite&Screen Library?

But I also read, that CEGUI is so flexible/modular/whatever, that the Back End also can be chosen freely (Oh, I really feel the bad sentence structure in this one ^^).
best regards,

Violet
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