
i've a little problem with refresh of screen.. with flipbuffers() with option 1 or 2 or nothing it's the same... i can see a big tearing ( refresh line in fact ) who break objects..it's like the screen synchronisation is off..
how can i solve this?
edit to fred:
you solve this and you find a trick to put a usebuffer command in 4.30 with dx9 and you have the best language never made
