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Sprite3D should have more DisplayFunctions

Posted: Tue Nov 18, 2008 11:32 pm
by Godai
DisplaySolidSprite3D and DisplayTransparentSprite3D or similar.
Right now you have to have a colorkey. Since Sprite3D is very usefull for imaging effects where you don't always need a colorkey this would make for a more consistent interface as this would make it match the 2D sprite interface.