Sprite3D should have more DisplayFunctions

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
Godai
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Sprite3D should have more DisplayFunctions

Post by Godai »

DisplaySolidSprite3D and DisplayTransparentSprite3D or similar.
Right now you have to have a colorkey. Since Sprite3D is very usefull for imaging effects where you don't always need a colorkey this would make for a more consistent interface as this would make it match the 2D sprite interface.