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Sprite3D transparency can't be turned off

Posted: Tue Nov 18, 2008 9:54 pm
by Godai
When using Sprite3D it inherits the color key from the sprite it's created from. Since there is only one Sprite3D display command I can never get rid of the colorkey which is a problem since I crossfade photographs using Sprite3D causing gaps. Is it possible or just a missing feature?

Posted: Tue Nov 18, 2008 10:08 pm
by nco2k
missing feature i guess. :)

imo it would be cool to have two commands:

Code: Select all

DisplaySprite3D(#Sprite3D, x, y [, Transparency])
DisplayTransparentSprite3D(#Sprite3D, x, y [, Transparency])
c ya,
nco2k