Sprite3D transparency can't be turned off
Sprite3D transparency can't be turned off
When using Sprite3D it inherits the color key from the sprite it's created from. Since there is only one Sprite3D display command I can never get rid of the colorkey which is a problem since I crossfade photographs using Sprite3D causing gaps. Is it possible or just a missing feature?
missing feature i guess.
imo it would be cool to have two commands:
c ya,
nco2k

imo it would be cool to have two commands:
Code: Select all
DisplaySprite3D(#Sprite3D, x, y [, Transparency])
DisplayTransparentSprite3D(#Sprite3D, x, y [, Transparency])
nco2k
If OSVersion() = #PB_OS_Windows_ME : End : EndIf