Sprite3D transparency can't be turned off

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
Godai
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Sprite3D transparency can't be turned off

Post by Godai »

When using Sprite3D it inherits the color key from the sprite it's created from. Since there is only one Sprite3D display command I can never get rid of the colorkey which is a problem since I crossfade photographs using Sprite3D causing gaps. Is it possible or just a missing feature?
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nco2k
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Post by nco2k »

missing feature i guess. :)

imo it would be cool to have two commands:

Code: Select all

DisplaySprite3D(#Sprite3D, x, y [, Transparency])
DisplayTransparentSprite3D(#Sprite3D, x, y [, Transparency])
c ya,
nco2k
If OSVersion() = #PB_OS_Windows_ME : End : EndIf
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