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Ogre CatchTexture() etc.

Posted: Tue Sep 16, 2008 5:21 pm
by nco2k

Code: Select all

CatchMesh(#Mesh, *Memory)
CatchSound3D(#Sound3D, *Memory [, Flags])
CatchTexture(#Texture, *Memory)
CatchWorld(*Memory)
these functions would be usefull for those, who use an own packing system instead of the 3d archive or just want to modify data in memory, before loading.

c ya,
nco2k