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Dungeon Generator v0.2.1 uploaded.

Posted: Fri Jun 27, 2008 1:38 am
by IceSoft
Dungeon Generator v0.2.1 uploaded.

v0.2.1
[FIX] - Some bugs with the algo

[ADD] v0.2alpha
- Generated dungeon can be saved
- Some more settings (dungeon size, display size, etc)
- Random Seed

[ADD]
- Floors looking better now
- Monster / Items on it
- Some UI elements (Zoom, RoomCounter, etc)

Image

Download:
DungeonGenerator.zip (12k)

Posted: Fri Jun 27, 2008 8:37 am
by Num3
Brilliant...
I tried to make something similar a while a go :)

Could you possibly share the algorithm ?

Posted: Fri Jun 27, 2008 8:59 am
by IceSoft
Num3 wrote:Brilliant...
I tried to make something similar a while a go :)

Could you possibly share the algorithm ?
I belive the algorithm is not really usefull
(Only the generated dungeon have to use)

ToDo list:

v0.1:
- UI
Settings: e.g.: Number of rooms, dungeon size, room max/min size)
Edit the dungeon via mouse

- Show the room entries (doors) [DONE]
- Add (random) items (monsters, trapdoors, ...)
- Save the generated dungeon as text file

v0.2
- bug fixes
- Remove neighbor floors (optional)

v0.3
- bug fixes
- Small game example (How using the dungeon data)


Hope I can upload v0.1 today night.

Posted: Fri Jun 27, 2008 9:01 am
by bembulak
Kewl!

Will there probably be a "pure-Nethack"?

Posted: Fri Jun 27, 2008 9:08 am
by IceSoft
bembulak wrote:Kewl!

Will there probably be a "pure-Nethack"?
Yeep!
"PBnethack" of course ;-)

Posted: Fri Jun 27, 2008 10:31 am
by IceSoft
First UI version is uploaded.
Added the room entries (='Doors', lila blocks)

Posted: Fri Jun 27, 2008 11:42 am
by MrMat
Nice work IceSoft :)
Num3 wrote:Could you possibly share the algorithm ?
There's some info on making one here:
http://www.aarg.net/~minam/dungeon.cgi

Posted: Fri Jun 27, 2008 12:08 pm
by eesau
And here are quite a few more.

Posted: Fri Jun 27, 2008 3:10 pm
by Rook Zimbabwe
And here:
http://www.blitzbasic.com/Community/pos ... 372#879060

http://www.aarg.net/~minam/dungeon.cgi <--- I love this one... it reminds me of being 14 again!

8)

I saw somethign in B3D about 3 years ago... it did similar and created 3D rooms you walked around... major cool as well!

Good work!

Posted: Fri Jun 27, 2008 3:38 pm
by IceSoft
LOL.
That was the reason why I write my own dungeon editor.
(But I belive I use a little bit different algorithmus (I only looked on the grafic...not really on the BlitzMax source)
Rook Zimbabwe wrote:Good work!
Thanks but I am not finished. Wait and watch.

Posted: Fri Jun 27, 2008 4:08 pm
by Rook Zimbabwe
Hey I figure no one can patent math...

I can't wait to se eyou assign tiles to specific squares and save as a map file...

Ohhh add FOG OF WAR to your engine!!!

I am sooooo impatient! :D

Posted: Fri Jun 27, 2008 11:33 pm
by IceSoft
Dungeon Generator v0.1b uploaded.

[ADD]
- Floors looking better now
- Monster / Items on it
- Some UI elements (Zoom, RoomCounter, etc)

Next steps (v0.2):
- Make dungeons editable
- Start and stop of a dungeon

Posted: Sat Jun 28, 2008 11:23 pm
by Rook Zimbabwe
A tiny suggestion...

The ability to enter the random seed number so that you could recreate the same dungeon :D

Posted: Wed Jul 02, 2008 7:56 pm
by IceSoft
Dungeon Generator v0.1b uploaded.

[ADD] v0.2alpha
- Generated dungeon can be saved
- Some more settings (dungeon size, display size, etc)
- Random Seed



Next steps:
- Edit the dungeon with the mouse
- Info about dungeon stuff (monster, items, etc...)

Posted: Thu Jul 03, 2008 4:21 am
by Rook Zimbabwe
This is getting more and more kick butt!!! Keep up the great work!!! :D

A new suggestion: Traps

Locked doors, doors with a trap on them, hallway traps...

Stairway UP and Down locations