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dynamic portals with Ogre, real cool !

Posted: Sat Jun 14, 2008 8:58 pm
by codewalker
:
Moving through dynamic portals, coded in Ogre,
this is seriously cool stuff :!:


http://www.youtube.com/watch?v=pvy9i-aNCuw

Greetings.

Posted: Sat Jun 14, 2008 9:19 pm
by Inf0Byt3
Wow! Valve made some bucks with Portal, their game that was based on the same thing... Nice to know that it's possible not only with the Source Engine :).

Posted: Sun Jun 15, 2008 9:14 am
by Num3
2 Billboards...
2 cameras rendering to the billboard texture...

If entity collides it gets located at the other billboard...

Depending on the player FOV the cameras get rotated so it gives the impression there is something on the other side...

Posted: Mon Jun 16, 2008 12:20 am
by dna
That's a really good job.


I thought that the game portal had something special.

I guess not.

Good Job

Posted: Mon Jun 16, 2008 8:14 am
by Foz
It did have something special: It was a very polished game.

The actual "how" to do it is not hard.

Designing the levels to keep you enticed, now that is hard. Valve did cheat a bit - GlaDOS helped break the monotany. :)

In fact, I'd say that without GlaDOS, it would have enticed people for about 5 minutes before they uninstalled it.